![]() ![]() The puzzles do a marvellous job of magnifying those meagre abilities into grand feats like thwarting a giant spider or changing the flow of gravity. You can jump, push crates, and pull levers from time to time. There are few enemies to contend with (few that you can see, at least) so the challenge comes from solving spatial puzzles to advance farther down the path. I can at least confirm that you play as a boy, one who journeys across a 2D world, cutting through a forest, an abandoned city, and a malfunctioning factory. Microsoft's marketing materials say that Limbo is about a boy who's trying to find his sister, because marketers are paid to think in blurbs and back-of-box copy. The game steps back from audio-visual sensory overload so it has room to make inroads to other senses: a sense of wonder, say, or of compassion and vulnerability. After cutting away the fat, the obligation is to use what remains as convincingly as possible. Yet you can't expect limitations alone to make your masterpiece for you. It has no colour, no dialogue, minimal music, no cut-scenes, no on-screen health meters or other clutter. The game's real success, however, is in refusing to be satisfied with looks alone.Ĭreativity thrives in limitations, and Limbo is rigorous in its self-imposed limits. The developers, Playdead, execute their aesthetic - like a gloomy Eastern European animated short seen through misted glass - with beauty and consistency. Any screenshot will tell you that, and playing the game drives it home. Limbo, the moody, monochromatic game that kicks off Xbox Live Arcade's Summer of Arcade this Wednesday, looks gorgeous. The boy seeks his missing sister, and encounters only a few human characters that attack or run away from him.Austere but richly imaginative, Limbo is a dark-hearted platformer to cherish. The primary character in Limbo is a nameless boy who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge"). The game is presented primarily in monochromatic black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Playdead called the style of play "trial and death", and used visually gruesome imagery for the boy's deaths to steer the player from unworkable solutions. The developer built the game's puzzles expecting the player to fail before finding the correct solution. The player guides an unnamed boy through dangerous environments and traps as the boy searches for his sister. Limbo is a 2D sidescroller, incorporating a physics system that governs environmental objects and the player character. ![]() Ports of the game to the PlayStation Network and Microsoft Windows via Steam were created by Playdead, released after the year-long Xbox 360 exclusivity period was completed. The game was released in July 2010 as a platform exclusive title on Xbox Live Arcade, and was later re-released as part of a retail game pack along with Trials HD and 'Splosion Man in April 2011. Limbo (stylized as LIMBO) is a puzzle- platformer video game and the premiere title of independent Danish game developer Playdead. ![]()
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